MONMONMON baseball audio Organ cues Original short ballpark arrangements synthesized by the game using layered drawbar harmonics, stereo rotary movement and a subtle room reflection. No sampled songs, voices, whistles or third-party organ recordings. Bat recordings (bat-1.wav, bat-2.wav, bat-3.wav) "Hitting baseball w. wooden bat.wav" by CGEffex https://freesound.org/people/CGEffex/sounds/93136/ Licensed under Creative Commons Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/ Adapted from the high-quality preview: three 0.32-second excerpts starting at 4.861, 10.772 and 15.684 seconds; mono mix, EQ, level adjustment and fades. The creator does not endorse this game. Glove recordings (glove-1.wav, glove-2.wav, glove-3.wav) "Baseball Into Glove.aif" by keus92 https://freesound.org/people/keus92/sounds/432502/ Creative Commons CC0 1.0 Universal https://creativecommons.org/publicdomain/zero/1.0/ Adapted from the high-quality preview: three 0.26-second excerpts starting at 0.506, 1.473 and 2.445 seconds; mono mix, EQ, level adjustment and fades. Crowd ambience (crowd-bed.mp3) "072510_crowd_03.wav" by moxobna https://freesound.org/people/moxobna/sounds/102097/ Creative Commons CC0 1.0 Universal https://creativecommons.org/publicdomain/zero/1.0/ Adapted from the high-quality preview: six overlapping 21-second excerpts starting at 4, 24, 44, 64, 84 and 104 seconds, with subtle speed variation, stereo diffusion and 1.55 kHz low-pass filtering to soften individual voices. A two-second crossfade joins the tail to the head for an 18-second loop. Crowd reactions (cheer-small.mp3, cheer-big.mp3) "MLB Crowd Cheer - 09032022.wav" by tylermyers1992 https://freesound.org/people/tylermyers1992/sounds/649156/ Creative Commons CC0 1.0 Universal https://creativecommons.org/publicdomain/zero/1.0/ Recorded at Busch Stadium, St. Louis Cardinals vs. Chicago Cubs. Adapted from the high-quality preview: eight/twelve overlapping excerpts from the crowd swell between 8 and 23 seconds, varied offsets and playback speeds, stereo diffusion, narrow high-frequency tone suppression, 120 Hz high-pass, 2.5 kHz low-pass, a quick rise and a long falling tail. Layering and filtering soften individual voices and whistles. No small-audience applause samples. The small reaction lasts 4.2 seconds; the larger eruption lasts 7.8 seconds. Rebuild with scripts/build-baseball-crowd.py and the source preview. All excerpts use 32 kHz audio. Impacts use a 100 Hz high-pass and 9.5 kHz low-pass; ambience uses a 180 Hz high-pass, reactions use 120 Hz, plus the low-pass filters described above. Impacts use PCM WAV to preserve precise attack timing. Stereo crowd assets use gentle compression and peak limiting before 96 kbps MP3 encoding. Sound recordings are served locally, without tracking or requests to third-party audio services during gameplay.